Software developer · Godot Engine

Freelance
Godot programming.

The programming behind your game.

I’m SyntaxSloth. I build games for clients in Godot, from gameplay systems and interfaces to the tools that keep development moving.

Open to discussing new freelance projects.

SyntaxSloth’s smiling sloth sitting in a cardboard box with a code symbol

01 / What I do

From game systems
to development tools.

My work covers the full programming side of a Godot project.

Gameplay & dialogue

Gameplay mechanics, progression, and dialogue systems, with the state management that connects them.

UI & save systems

Interactive menus, drag-and-drop interfaces, inventories, and save/load systems that keep player progress intact.

Localization automation

String extraction, translator context, translation imports, and validation to keep multilingual game content up to date.

CI & development tooling

Automated tests and build pipelines for desktop, mobile, and web, alongside tools for everyday development.

02 / Experience

Games, systems
& automation.

My experience covers game architecture, gameplay programming, interactive UI, and development tooling.

I work across complete Godot projects, from implementing and connecting features to debugging, testing, and automating builds and releases.

A few examples

Narrative game systems

Branching dialogue, save and rollback behavior, progression tracking, and tools for finding routes through story branches.

Card game systems

Turn-based battles, opponent decision logic, drag-and-drop cards, and deck management.

Development automation

Localization extraction and validation, automated tests and builds across desktop, mobile, and web.

03 / Behind the sloth

A background
in making games.

I studied Digital Games with a focus on game art. I worked as a freelance artist on a commercial indie game through to release, creating pixel art, animations, UI, and illustrations. During my studies, I also worked on various student games and took part in game jams.

My programming background includes Unity and C#. Today I work primarily with Godot and GDScript, using Python for tooling and automation around game development.

Have a Godot project in mind?

Let’s talk about it.

A short introduction is enough: what you’re building, where you need programming support, and any timing or budget you have in mind.

Discuss a project By email, directly with me.